Ecotis

A LittleAbout Me

Hi, I’m Krishna, known online as Ecotis. A Computer Systems & Engineering graduate and self-taught 3D Modeler, Builder, and Game Developer, I have been delivering professional work for Roblox clients since 2020.

I leverage my programming background to create a unique, precision-focused modeling workflow. By constantly adopting new industry tricks and techniques, I ensure my projects are not just visually striking, but built smartly and efficiently.

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My Skills &Experience

With over 6 years of experience in the industry, I am currently transitioning from part-time commissions to full-time contract work. Throughout this journey, I’ve refined my skills to the point where I can confidently bring complex visions to life (at least try to).

What happens when you hire me

  1. 01Discussion & Planning
  2. 02Researching & Referencing
  3. 03Asset Creation
  4. 04Building the Map
  5. 05Testing & Optimization
  6. 06Project Completion & Delivery

I take great pride in my work, viewing every project as an opportunity to create something amazing. My goal is always to deliver the best results through clear communication and a structured workflow.

To keep things simple, I’ve provided an infographic outlining my experience with various industry tools and software.

  • Roblox Studio & Tools6+ yrsBuilding, terrain, lighting & atmosphere, UI design, and plugin-driven workflows.
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  • Blender5+ yrsModeling, UV unwrapping, Optimization, Non-Destructive Workflow and Rendering
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  • Substance Painter3+ yrsPBR texturing, Smart Materials, and Baking maps for game assets.
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  • Photoshop6+ yrsThumbnails, UI assets, Logos, and texture touch-ups.
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  • Figma2+ yrsPlaning, Flowcharts, UI Design and Web Design
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  • Lua Programming2+ yrsSimple Systems, Modular Programming, Loops & Dictionaries and Event Handling
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Ecotis — Roblox avatar art

Turning your creative vision into Roblox reality. Contact me for pricing and availability.

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