A LittleAbout Me
Hi, I’m Krishna, known online as Ecotis. A Computer Systems & Engineering graduate and self-taught 3D Modeler, Builder, and Game Developer, I have been delivering professional work for Roblox clients since 2020.
I leverage my programming background to create a unique, precision-focused modeling workflow. By constantly adopting new industry tricks and techniques, I ensure my projects are not just visually striking, but built smartly and efficiently.
My Skills &Experience
With over 6 years of experience in the industry, I am currently transitioning from part-time commissions to full-time contract work. Throughout this journey, I’ve refined my skills to the point where I can confidently bring complex visions to life (at least try to).
What happens when you hire me
- 01Discussion & Planning
- 02Researching & Referencing
- 03Asset Creation
- 04Building the Map
- 05Testing & Optimization
- 06Project Completion & Delivery
I take great pride in my work, viewing every project as an opportunity to create something amazing. My goal is always to deliver the best results through clear communication and a structured workflow.
To keep things simple, I’ve provided an infographic outlining my experience with various industry tools and software.
- Roblox Studio & Tools6+ yrsBuilding, terrain, lighting & atmosphere, UI design, and plugin-driven workflows.0%
- Blender5+ yrsModeling, UV unwrapping, Optimization, Non-Destructive Workflow and Rendering0%
- Substance Painter3+ yrsPBR texturing, Smart Materials, and Baking maps for game assets.0%
- Photoshop6+ yrsThumbnails, UI assets, Logos, and texture touch-ups.0%
- Figma2+ yrsPlaning, Flowcharts, UI Design and Web Design0%
- Lua Programming2+ yrsSimple Systems, Modular Programming, Loops & Dictionaries and Event Handling0%

Turning your creative vision into Roblox reality. Contact me for pricing and availability.